Mitsumasa Anno
(1926 - )

Mitsumasa Anno was born on March 20, 1926. He is a Japanese illustrator of children’s books, best known for picture books with few or no words. He received the international Hans Christian Andersen Medal in 1984 for his “lasting contribution to children’s literature.”
Bibliography
All in a Day (1986)

Ten great artists illustrate the similarities and differences in the lives of children in eight different parts of the world in one 24-hour day.
Et al
Et al
The Animals (1992)

Her Majesty Empress Michiko Shoda of Japan chose and translated 20 poems about animals by Michio Mado for this collection.
Anno’s Aesop (1987)

Mitsumasa Anno re-presents select fables from Aesop, adding commentary by little Freddy Fox and his father.
Anno’s Alphabet (1973)

Each letter of the alphabet gets its own page of picture-puzzles.
Anno’s Animals (1979)

Animals are hidden within lovely woodland foliage drawings. Can you find them?
Anno’s Britain (1982)

Let these beautiful illustrations lead you on a journey through Great Britain, moving freely through time and space.
Anno’s Counting Book (1975)

Without using any words, this beautiful picture book introduces a little town that you watch grow up over the course of a year.
Anno’s Counting House (1982)

One by one, ten children move from their old house into their new house with all their possessions. At each step, how many children are in each house?
Anno’s Faces (1989)

With the see-through plastic cards, you can make illustrations of familiar fruits and vegetables smile and frown.
Anno’s Flea Market (1984)

One Saturday morning in the town square, men and women and children sell trash and buy treasure.
Anno’s Hat Tricks (1985)

Three children guess the color of the hats on their own heads, based on answers other people give.
Anno’s Italy (1978)

Gorgeous scenes of daily life in Italy, interwoven with famous Italian religious paintings of Jesus.
Anno’s Journey (1978)

A lone man arrives by boat, bargains for a horse, and traverses the meadows, forests, farmlands, villages, and cities of a European country.
Anno’s Magic Seeds (1995)

A wizard gives Jack magic seeds that cause his fortune to grow faster and faster.
Anno’s Magical ABC: An Anamorphic Alphabet (1980)

The letters of the alphabet are viewed in a cylindrical mirror.
Mitsumasa Anno
Anno’s Masks (1990)

Beautiful masks of animals from all over the world for you to try on!
Anno’s Math Games (1982)

Through lively pictures and intriguing puzzles and games, Anno takes young children on a fun-filled journey through basic mathematical concepts, showing how skills are used every day.
Anno’s Math Games II (1989)

Colorful, playful games that present basic mathematical principles to children. Anno looks at the heart of the subject and finds creativity rather than rote learning.
Anno’s Math Games III (1991)

Picture puzzles, games, and simple activities introduce children to the mathematical concepts of abstract thinking, circuitry, geometry, and topology.
Anno’s Medieval World (1980)

An unfortunate example of the tendentious Enlightenment myth of the Middle Ages as a time of ignorance verging on insanity. Saint Augustine was well aware that the world was round. Not recommended.