(1926 - )
Mitsumasa Anno was born on March 20, 1926. He is a Japanese illustrator of children’s books, best known for picture books with few or no words. He received the international Hans Christian Andersen Medal in 1984 for his “lasting contribution to children’s literature.”
All in a Day (1986)
Ten great artists illustrate the similarities and differences in the lives of children in eight different parts of the world in one 24-hour day.
The Animals (1992)
Anno’s Aesop (1987)
Mitsumasa Anno re-presents select fables from Aesop, adding commentary by little Freddy Fox and his father.
Anno’s Alphabet (1973)
Each letter of the alphabet gets its own page of picture-puzzles.
Anno’s Animals (1979)
Animals are hidden within lovely woodland foliage drawings. Can you find them?
Anno’s Britain (1982)
Let these beautiful illustrations lead you on a journey through Great Britain, moving freely through time and space.
Anno’s Counting Book (1975)
Without using any words, this beautiful picture book introduces a little town that you watch grow up over the course of a year.
Anno’s Counting House (1982)
One by one, ten children move from their old house into their new house with all their possessions. At each step, how many children are in each house?
Anno’s Faces (1989)
With the see-through plastic cards, you can make illustrations of familiar fruits and vegetables smile and frown.
Anno’s Flea Market (1984)
One Saturday morning in the town square, men and women and children sell trash and buy treasure.
Anno’s Hat Tricks (1985)
Three children guess the color of the hats on their own heads, based on answers other people give.
Anno’s Italy (1978)
Gorgeous scenes of daily life in Italy, interwoven with famous Italian religious paintings of Jesus.
Anno’s Journey (1978)
A lone man arrives by boat, bargains for a horse, and traverses the meadows, forests, farmlands, villages, and cities of a European country.
Anno’s Magic Seeds (1995)
A wizard gives Jack magic seeds that cause his fortune to grow faster and faster.
The letters of the alphabet are viewed in a cylindrical mirror.
Anno’s Masks (1990)
Beautiful masks of animals from all over the world for you to try on!
Anno’s Math Games (1982)
Through lively pictures and intriguing puzzles and games, Anno takes young children on a fun-filled journey through basic mathematical concepts, showing how skills are used every day.
Anno’s Math Games II (1989)
Colorful, playful games that present basic mathematical principles to children. Anno looks at the heart of the subject and finds creativity rather than rote learning.
Anno’s Math Games III (1991)
Picture puzzles, games, and simple activities introduce children to the mathematical concepts of abstract thinking, circuitry, geometry, and topology.
Anno’s Medieval World (1980)
An unfortunate example of the tendentious Enlightenment myth of the Middle Ages as a time of ignorance verging on insanity. Saint Augustine was well aware that the world was round. Not recommended.
Anno uses simple text and pictures to introduce children to the mathematical concept of factorials.
Anno’s Peekaboo (1988)
Play peekaboo with a bunny, a baby, a clown and other cheerful characters. Guess who’s hiding, then discover the hidden face.
Anno’s Spain (2004)
Journey through the enchanting cities and eras of Spain. Wander through the historic moments and find the hidden literary and artistic details of this intriguing country.
Anno’s Sundial (1987)
Explains how the earth’s movements around the sun and the resulting movement of shadows have been used to tell time. Includes illustrations that pop up or fold out to demonstrate how sundials work.
Anno’s Twice Told Tales (1993)
Through this retelling of The Fisherman and His Wife and The Four Clever Brothers, young readers will discover that there are more ways than one to interpret what they see in the world around them. Includes commentary by Mr. Fox.
Anno’s U.S.A. (1983)
A wonder-filled exploration of fabulous cities, picturesque villages and uniquely various inhabitants of the United States.
The Art of Mitsumasa Anno (2003)
The catalog of an exhibition of work by Mitsumasa Anno at the Eric Carle Museum of Picture Book Art from April 15, 2003 to June 29, 2003.
A magical circus of optical illusion comes to life after midnight.
The Earth is a Sundial (1986)
How to tell time by the sun. Includes materials for making your own sundial.
The inaugural issue of a periodical devoted to Japanese work in illustration.
In Shadowland (1988)
The watchman abandons his post and Shadowland loses its bearings.
The King’s Flower (1976)
The king discovers that bigger is not always better.
Kodomo No Kisetsu (1978)
A Japanese picture book.
The Magic Pocket (1998)
The Picturesque Netherlands (1988)
Another of Anno’s country books, this time about the Netherlands. The text is in English and Dutch.
Seishun no Bungotai (2003)
A Japanese book about children’s literature.
The wolf needs higher mathematics to determine which house he should search for the three little pigs.
There are different ways of seeing, even when looking at the same picture.
A collection of illustrations by the Japanese master.
A house of cards, that can be read backwards and forwards.